Where this unit stands
The Predator is named in one clause of a hands-on account. PC Gamer, writing on 29 August 2026 about a late-game battle in a preview build, says the player had Predator tanks and Dreadnoughts available while most of the force was still in orbit. That is all: two unit names in a list, and a situation. No publisher material names it, and nothing has been published about what it does, what it costs, or which of its several tabletop configurations the game uses.
What the tabletop establishes
On the tabletop, the Predator is the Space Marines’ main battle tank, built on the same chassis as their transport with a turret added — which is itself a statement about the army, since it means the tank and the bus are the same vehicle. It comes in two broad configurations, one built to kill infantry and one built to kill armour, and a Space Marine army fields very few vehicles of any kind. Losing one is not a setback in the way losing a tank in a mass army is; it is a large part of what the army had.
The Space Marine tank, named in a hands-on account of a late-game battle: PC Gamer had Predator tanks and Dreadnoughts available while most of its force was still in orbit. On the tabletop the Predator is the Space Marines’ main battle tank — the same chassis as their transport, with a turret bolted on, in an army that owns very few vehicles.
Tabletop identity, as established by Games Workshop. It says nothing about the video game.What has actually been shown
Nothing about its behaviour in this game has been described. What can be said is where it sits in the only structure the publisher has given: its own description of the game names four kinds of unit to recruit, ending with immense war machines, and attaches no rule to any of them. A Predator is plainly a vehicle and plainly not a Baneblade, so it falls somewhere between towering walkers and immense war machines, in a taxonomy that has never been defined. That is the honest position of this page.
What to watch next
The open question is what a tank is worth in a game that has just made infantry much better at shooting. The same preview cycle established simulated projectiles, individual lines of fire, suppression and cover — all of which are systems that help troops on foot survive being shot at, and none of which obviously helps a vehicle. On the tabletop the answer is armour: most weapons simply cannot hurt a Predator, and the ones that can are specialists an army has to plan for. If this game keeps that, a handful of vehicles reshape a battlefield and anti-tank weapons become the thing every army must carry. If it does not, the Predator is an expensive unit that shoots. Nothing published indicates which. Information correct as of 4 September 2026.
What is not known
These questions have no published answer as of 29 August 2026. They are listed because an absence of information is information — and because we would rather name the gap than fill it.